What is the 2008 Call to Arms League?
In 2008, our Call to Arms Leagues are 4 tours taking place thoughout 2008, each of which span five fast and furious weeks of brutal WARMACHINE and HORDES action in your local game store or club. Each league tour is story based, has its own unique prize support, and online dispatches complete with evolving story lines and special rules! The league is a great way for players to challenge themselves, show off hobby skills, and have serious fun. Leagues are ideally suited to groups of eight or more players who regularly meet at a hobby store or gaming club where they can play whenever they wish. top»Call to Arms Details
The main concept of the Leagues is that each player pairs off to play as often as possible. Throughout the League, players are encouraged to head down to their local gaming venue and play as many games as they wish against the other players participating in each Tour.
A player scores League Points for each game that he plays. These Points are tracked to determine the player's standing in the League. A player's League Point total determines his placement on the League leader board or Ladder. The player with the highest League Point total is the top player on the Ladder and the player with the lowest Point total is on the bottom rung of the Ladder.
League games can be played at 500-, 750-, 1000- 1500-, or even 2000-point levels. Increasing the point level of a game from 500-points requires the consent of both players. Players score extra League points for playing in larger point games due to the greater time commitment required for large-scale games.
The League play environment is constantly changing, with new Global Effects, Bounties, maps, terrain features, and scenarios weekly. Global Effects are special rules based on the Tour that modify all games played that week. Bounties are challenges that may be accomplished to score bonus League Points. This information is available in Weekly Dispatches posted at the official Privateer Press Call to Arms Tour website: http://dispatch.privateerpress.com
| Tour | Start Week | End Week |
|---|---|---|
| Occupied Llael | 01/07/08 | 02/25/08 |
| Bloodstone Borderlands | 03/17/08 | 05/05/08 |
| Broken Coast Raids | 05/26/08 | 07/14/08 |
| Caspia-Sul Incursions | 09/15/08 | 11/03/08 |
What's New for 2008?
While most of the league rules will be familiar to those who took part in the Call to Arms league in '07, players can look forward to some exciting new changes and challenges!
You may notice that, while there are still four leagues in '08, they now stand alone as Tours, rather than sequential seasons. In an effort to make the leagues even easier to schedule, we have designed each Tour to last for five weeks, while giving each eight weeks worth of dispatches to accommodate those who are starting the Tour at different times. Furthermore, there will be a two-week break between the last dispatch of a Tour and the first dispatch of the next Tour.
Since the league can be played in any five-week period during that 8-week window, all eight weeks will have a dispatch. That also means that stores can schedule other types of events to shake things up in between leagues, start a bit later then the web schedule if they need to, or even relax a bit and focus on painting clinics and the like in the space between Tours.
While Teams and Boasts will not be seen in the '08 leagues, we are changing the Weather portion to Global Effects. This may sound like a small change but it gives us some great new opportunities to affect the battlefield in new and fun ways.
top»Prizes
Each tour will have unique prize support. Of course, there will still be some great participation items just for coming out and joining in the mayhem! Besides the participation prizes given everyone who plays in the Tour, players will also be vying for four other awards each Tour:
- Warlord--The player with the most league points
- Eliminator--Award based on an objective related to targeting certain types of models
- Relentless--Award based on achieving an exemplary record that will change each tour
- Strategist--Award based on achievements directly related to the tour scenarios
The Warlord prize goes to the player who holds the top spot on the leader board at the end of each Tour. The other awards may have slightly different requirements each tour, but their names probably already give players an idea of the best ways to win each of them.
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League FAQ
Privateer Press' Call to Arms League offers players an unparalleled opportunity for ever-changing and exciting competitive play outside of a tournament. We've compiled this FAQ to answer general questions and get you started.
What is a League?
In the WARMACHINE and HORDES Call to Arms League, players challenge each other to games over the course of a set period of time, called a Tour, built around the theme of battles in a particular area in the Iron Kingdoms. Players earn League Points for each game and these points determine their ranking on a scoreboard called a leader board or Ladder. The League Organizer coordinates League play, totals League Points, provides information on the details of a given week's League games (such as scenarios and Global Effects), and hands out awards at the end of each League Tour.
How long does the League last?
Call to Arms 2008 has four (4) Tours with each Tour lasting five (5) weeks. Players participate in as many games as possible in a Tour to earn more League Points.
What is a Tour?
A Tour is a five (5) week period with its own sets of Global Effects, Bounties, and Scenarios. Each Tour is built around a particular area of the conflict currently engulfing western Immoren, and players fight to advance their faction's agenda from one side of the Iron Kingdoms to the other.
What are the awards?
At the end of each Tour, the League Organizer hands out awards based on the League results. Players receive a participation pin simply for playing in an official 2008 League. Each Tour has an additional unique pin that players earn for serving their time in the trenches.
At the end of each Tour, top-placed individuals and players who achieved specific objectives (such as collecting the most Bounties) receive a special medal in addition to their participation pin. The objectives for these awards change with each Tour. Individual stores and clubs often sponsor their own additional awards for things like sportsmanship and painting.
What are Bounties?
Bounties are special rules that affect an individual game. They change from one week to the next, keeping game play fresh and interesting, and provide ways for players to score additional League Points. Read more about Bounties and other League special rules in the League Rules.
Why do I need to visit "http://dispatch.privateerpress.com" weekly?
Call to Arms has an online component called the Weekly Dispatches. These documents update League Organizers and players with the latest information on Bounties, scenarios, Global Effects, and other conditions that apply for that week of that Tour. Each Dispatch also includes descriptions of the conflicts in the world surrounding the players as told through the eyes of the Iron Kingdoms' own journalists.
How does my store start a League?
To begin a Call to Arms League, you need a League Organizer and a regular place to play. Then download the League Kit Order Form, fax us the completed form, and you are on your way!
What do I need to play in a League?
You need an active group of WARMACHINE and/or HORDES players and a place you can meet and convenient times to play throughout the week. Any additional requirements (like specific terrain) are explained in the League Rules.
top»On Sale Now
Keep the momentum of your leagues going! Our leagues provide so much play opportunities you players will consider your store their second home. All you have to do is purchase a league kit and watch your store activity grow. All four kits are now available for order!Why Leagues? Why Call To Arms?
Nothing promotes a game in your store like organized play, and league play is one of the best and easiest kinds of organized play. Retailers know that running leagues in their stores creates new customers, drives sales, and keeps existing customers happy. Privateer Press gives you everything you need to put this staple of the war-gaming hobby to work for you with our Call to Arms League Kits.Our innovative online element keeps players challenged and in your store on a daily basis. Retailers have touted our Call To Arms League Kits as one of the best things to happen in their stores since the launch of WARMACHINE and HORDES.
top»Testimonials
The league has generated additional sales...in-store gaming is up...if this keeps up, we will need a larger leader board. -Robert Ford, co-owner Atomic Hobbies & Games, Ft. Wayne, IN
I love it because players are building new armies. -James Albright, owner Albright's, Lexington, KY
Excellent for getting people to play...It's good for a boost in sales too! -Dequan Watson, co-owner The Game Closet, Waco, TX
We're extremely happy with the response...Thirty-five members always looking for a new opponent...Put your metal where your mouth is and play like you've got a pair! -Mike Champion, Assistant Mgr. Game Nite, St. Louis, MO
top»Order Now - Three Ways to Purchase a Call To Arms League Kit
It's never too late to start a league in your store. You can start your League any time you want. Our online player support will stay online so if you missed a tour or two, you have nothing to worry about!- Order from Your Distributor
- Order Online from the Privateer Press Store
- Order via FAX:
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